Notably, where on other difficulties the Captain requirement is a bit token, on Legendary you can easily spend a pretty lengthy chunk of the game sitting at a max squad size of 5.įurthermore, Legendary drastically spikes how much time it takes to recover from injuries: on lower difficulties, it's not unusual for a soldier who takes a hit but survives to be ready to go before another mission is foisted upon you. Slightly less essential than the first upgrade, but still very important.
However, this doesn't skip you to a full squad of 6. Occasionally you'll have the GTS finish and still need a mission to get someone ranked up enough for Squad Size I, but not often. You're better off having the Engineer dig toward exposed power coils. The rank requirement is unlikely to be relevant, even if you build the GTS right away. Maximum squad size is increased by one slot.Īn essential upgrade, of course, and the primary reason to get the GTS up early. However tempting it might be to rip it out once you've bought everything, don't.
For one thing, it has an additional functionality that replaces the New Guy upgrade: the Guerrilla Tactics School has a slot you can put Rookies into, where you pick one of the four core classes and after 5 10 on Legendary days they promote to that class, no need for combat or having to worry about randomly-assigned roles not lining up with what you want. Overall, it's a lot better and more interesting than the Officer Training School, though. Posted by Ghoul King November 04, It's where you increase squad sizes and purchase a bunch of gimmicky secondary benefits of highly variable utility, with soldier rank requirements to get everything.